英雄聯盟:9.18改動計畫,厄薩斯跟阿卡莉將再度被砍刀!

來原出自設計師推特:9.18版本預計改動

削弱英雄:

厄薩斯

  • 被動:攻擊小兵時治療回復量為25%。
  • 之後還會下調,目前預訂為20%
  • R:大砍
  • 移速:60%-100% 降低至30%-50%。
  • 之後還會下調,目前預訂為30-40%

阿卡莉

  • R:
  • 第一段移除暈眩;(已確定,沒意外不會調回來
  • 第二段最高傷害:255/450/645 降低至195/420/645。
  • 大招冷卻時間:120-100 增加至160-100。
  • 預定9.18還會增加大招的秒數以及小砍技能傷害

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"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: 
https://twitter.com/RiotMeddler 
Game Modes and Events 
We've had fewer temporary modes available this year due to our focus on other work, TFT especially. We do want to get back to offering new or variant game modes more often though in the future, especially when there's a larger event happening. We're still figuring out details of how we'll approach that, wanted to mention that this was on our minds however. We agree with feedback that events are a lot better when there's something different to play in them in addition to missions, new cosmetics, etc. 
Looking at how past modes have performed we've generally seen that players tend to play the most in modes that are fun variations on existing gameplay (e.g. One for All, ARURF, the ARAM events, Hexakill etc are SR/ARAM with a twist). It's likely we'll mainly be exploring options like that as a result. Modes that deviate significantly more from base LoL (e.g. Project: Overcharge or Dark Star) do generate a lot of initial excitement. Their play rate then plummets extremely quickly though. We’d rather spend time working on things players will enjoy for longer, hence that choice of focus. 

參考來源

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