英雄聯盟:9.18平衡改動預告,RIOT久違強化了5位英雄!!李星再強化!!
伊芙琳
- (R)對低生命值目標的額外傷害由100%提高到140%
燼
- 基礎AD從57增加到59
凱莎
- (E)攻擊速度加成從40/50/60/70/80%降低到40/45/50/55/60%
李星
- 基礎HP從570.8增加到575
- 基礎傷害從69.18增加到70
- (R)
- 傷害從150/375/600增加到175/400/625
- 冷卻時間從110/85/60降至90/75/60
好運姐
- (Q) AD從100%增加到115%
努努
- 生命值成長由90降低至82
- 護甲成長由3.5降低至3
- 基礎法力值由283.56降低至280
- 基礎法力值回復由1.488降低至1.4
- (E)
- 命中3次後的減速效果由全等級50%降低至30/35/40/45/50%
汎
- 翻滾(Q)額外傷害從50/55/60/65/70%AD增加到50 / 57.5 / 65 / 72.5 / 80%AD
剎雅
- 基礎護甲由28降低至25
- (R)
- 冷卻時間由140/125/110秒提高到160/145/130秒
What We’re Testing
We’ve spent a lot of time on solutions to address server load. During this two-day test, we’ll give the following a trial run:
Rolling Bracket Starts: Instead of a single start time per skill tier—where everyone would need to lock in at say, 5:00 PM—-your team will be able to lock in at any time during a multi-hour window. Once locked in, your team will get placed into a packet as soon as one is available, and the games will begin. This will help us to stagger game start times and also allows players who can’t make the lock-in time to still join the tournament.
For example, lock in for Tier IV teams will start at 6:00 PM, Tier III will start at 6:30 PM, Tier II will start at 7:00 PM, and Tier I will start at 7:30 PM Lock in for all tiers will end at 8:00 PM.
Two Single-Day Tournaments: Rather than one three-day tournament, we’re changing Clash weekends to be two separate one-day tournaments. This significantly reduces the complexity of the tournaments, making it easier to repair packets or matches that end up peaking for whatever reason. There will be 8-team packets on both days, and your team can enter on one or both days.