聯盟戰棋:八月底陣容排行,冰川過氣,約德爾救不起來,六貴族依然強大!
S級:六貴族+jinx依然強悍,配上凱爾的保護穩定性更高
虛空格鬥海克斯,前排優秀的血量最後配上好運大當點綴,強度不錯,但主力依然是jinx
A級:
種類過於繁多,請自行參考
B級:
比較值得一提的就是冰川,看來近期很難翻身了,B級最下面還有一個約德爾,看來+5%閃避還是沒辦法救起來
CD級:這不知道要怎麼介紹了。。。。。請跳GAME吧
Game Modes and Events
We've had fewer temporary modes available this year due to our focus on other work, TFT especially. We do want to get back to offering new or variant game modes more often though in the future, especially when there's a larger event happening. We're still figuring out details of how we'll approach that, wanted to mention that this was on our minds however. We agree with feedback that events are a lot better when there's something different to play in them in addition to missions, new cosmetics, etc.
Looking at how past modes have performed we've generally seen that players tend to play the most in modes that are fun variations on existing gameplay (e.g. One for All, ARURF, the ARAM events, Hexakill etc are SR/ARAM with a twist). It's likely we'll mainly be exploring options like that as a result. Modes that deviate significantly more from base LoL (e.g. Project: Overcharge or Dark Star) do generate a lot of initial excitement. Their play rate then plummets extremely quickly though. We’d rather spend time working on things players will enjoy for longer, hence that choice of focus.
In terms of timeframe that approach is going to be reflected next year in particular. Sometime in the remainder of this year we should have ARURF back at some point. Hoping to also get something else out there, though still discussing what's feasible and for when.