聯盟戰棋:9.16陣容排行榜,六貴族重返榮耀,海克斯果然強悍!

英雄陣容:

S級

虛空依然強悍,海克斯成了超泛用外掛,無效道具這效果真的太強,至於六貴族為什麼會起來,應該是jinx的功勞吧

只要不死那跟鬼一樣的輸出坦克都擋不太住

A級:

重制後的惡魔強度看來有在提升,從之前的DE及爬到A這進步應該很明顯了

還是一句話:JINX=OP!

之前的六巫跟刺客忍者大陣都下去了,冰川也落到這裡來了

CD級

這.................沒什麼好說的,請盡量不要花心力去湊這些陣容,因為湊到了能贏的機會也不大

How we think about maintaining multiple versions of a feature 
Given recent discussion around the Legacy Cursor I figured a bit of visibility into our thought process when it comes to offering multiple different versions of a feature might be of interest. Before diving into that though, for anyone who's missed it the option to use the Legacy Cursor's back in again. 
So, first off, general thoughts on benefits and costs of maintaining prior functionality when we update something. I'm assuming here that the output of the feature in question is the same (e.g. a cursor you use to control the game, a patcher that updates the game for you, a particular UI etc). Things like old and new versions of a champion by contrast are a very different case because what one player chooses impacts others. 
The benefit side of things is pretty straightforward - it lets us give different groups of players what they want. The cost side by contrast tends to be more complex, particularly depending on what the feature in question is. Meaningful costs we think about include: 

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