聯盟戰棋:三巨頭角色強度更新

死哥

大招目標數量5/9/13 ->5/7/9

派克

暈眩持續時間從2 / 2.5 / 3降低到1.5 / 2 / 2.5

雷葛爾

攻擊速度buff從40/70/100%降低到30/50/70%

維迦

  • 傷害從300/500/700增加到300/550/800

Given recent discussion around the Legacy Cursor I figured a bit of visibility into our thought process when it comes to offering multiple different versions of a feature might be of interest. Before diving into that though, for anyone who's missed it the option to use the Legacy Cursor's back in again. 
So, first off, general thoughts on benefits and costs of maintaining prior functionality when we update something. I'm assuming here that the output of the feature in question is the same (e.g. a cursor you use to control the game, a patcher that updates the game for you, a particular UI etc). Things like old and new versions of a champion by contrast are a very different case because what one player chooses impacts others. 

參考來源

喜歡這篇文章嗎?立刻分享出去讓更多人知道~