設計師動態匯總:意想不到的兩個冷門角是下一個動刀目標,玩家完全想不到他們被動的理由!
LOL的拳頭設計師在推特中發布了一些玩家感興趣的內容。
首先是關於小丑的改動方向:
設計師MarkYetter收集了一些玩家的反饋,總結為以下幾點:
1、讓小丑的能力曲線更加偏向於前期。
2、修復他升級時獲得的加成以及技能的AD/AP加成。
3、讓R技能重新成為側重於傷害,而非側重於區域控制的技能。
目前這些反饋已經提交給相應的負責人AzuBK,近期小丑的將再次接受改動,不知道玩家的這些反饋是否會成為現實呢?
其次是關於一些近期的調整側重點:
另外設計師RiotAugust還提到了凱爾的改動:
現在終於有時間來看看關於凱爾的改動了,她的改動很快就會登錄測試服並且開始收集玩家們的反饋。不過目前還沒有計劃告知大家具體的時間,在我們有自信確定新的改動對凱爾來說是提升以前我們不會發布相關的具體信息。
Blake “Squad5” Smith, Gameplay Designer: When approaching Fiddlesticks, we wanted to focus on highlighting the identity Fiddle already had—a teamfight-winning ambush mage. Crowstorm is such an iconic spell that we wanted to have the rest of the kit support what that ability tells Fiddle to do. That pushed us toward the idea of Fiddle being one of, if not thebest, “ambush” character in the game.
For gameplay, this means giving Fiddle players tools to keep hidden and to find (or create) ways to ambush and trick their enemies. When a player succeeds in ambushing their opponents, we want to make sure they’re in a powerful position to win the fight. Fiddle’s going to have some fun new mechanics both inside and outside of teamfights that are going to give him a real advantage… especially if enemies refuse to face their fears and find the scarecrow before it finds them.