英雄聯盟死亡面板更新
近期Riot設計師在公佈新版客戶端更新計劃的同時,也對遊戲內死亡後的回放面板進行了調整,更新後的死亡回放面板受到的各項傷害、被控制時間等都非常詳細,還以百分比餅狀圖和柱狀圖的形式表示出來。
更新的死亡回放面板左側為百分比傷害餅狀圖,顯示出所受傷害的總量和AD、AP不同傷害量比重,右側上方為具體的不同傷害量佔比、死亡前戰鬥時間和受控制時間,下方為擊殺自己的對方英雄頭像,相當直觀且清晰。
更加“殺人誅心”的在於右側數據面板還可以展開,展開後對方英雄的不同傷害量以柱狀圖的形式表現出來,同時還能看到對方英雄的某個技能打出了多少傷害,並且對方英雄的擊殺數/陣亡數/助攻數都赫然在目,甚至如果小兵參與了擊殺,小兵貢獻的傷害量明明白白標註了出來。這個全新的死亡回放面板自然引發了網友們的熱議:
—死亡回放不用這麼花俏阿,死亡後屏幕上一個爛字完事~
—沒什麼用,官方還是不明白,我根本不想死!
—殺人諸心,我爛還不行,還得讓我死得明明白白?
—這絲毫不會阻擋我的死亡~
—誰打了我?而我又打了誰?
—我不想知道自己怎麼死的,我只想知道怎麼能活下來。
—死了之後難道不該在溫泉裡面指揮嗎?誰會看這個?
Here's Riot skiteacher2 with an update on PBE capacity while TFT tests - "PBE overwhelmed by excitement for Teamfight Tactics" :
"From the team building Teamfight Tactics, thank you PBE community for the excitement and enthusiasm shown for TFT. We are so happy about the level of community engagement... though this excitement has also surfaced a couple of problems that you deserve some answers for.
PBE capacity
The PBE has always been designed to allow a small number of players to test new systems and content before it goes live. The community excitement for TFT has overwhelmed the capacity PBE is designed to support, so many players are being queued waiting for their turn to connect. If this massive influx of testers represented a permanent increase in the regular PBE population, we'd increase PBE capacity. We think TFT's launch is an exceptional case, though, and once it goes live we expect the PBE population to return to levels our current capacity can handle. We therefore are not going to increase the capacity of PBE at this time.
Getting kicked out of queue
Players being queued in login has also surfaced a problem in the queuing system for login: if you wait in queue for an extremely long time, sometimes you get kicked out altogether. We have heard you loud and clear that the experience is painful and feels super bad, especially when compounded with the capacity situation. We are working on fixing the issue before TFT goes live, meaning you'll at least be able to _reliably _wait in line once the fix ships. Thanks to this catch, Live will not experience the bug when TFT launches—PBE doing its job!
We hope that explaining the current situation provides confidence that your testing efforts—even waiting in queue—are meaningfully making TFT's full release as stable as it can possibly be. To all PBE testers, thank you!"
Riot August provided a list of TFT balance and bugfixes:
"These are the champion changes coming in for today's PBE deploy (6/20) Also some bugfixes to player damage."