改動情報:烏迪爾,全技能傷害再度強化!!!!
烏迪爾
- 被動:
- 英雄16級之後QWE技能可以升級到6級
- 猛虎姿態(Q):
- 基礎傷害:30/60/90/120/150上升到30/60/90/120/150/180
- 總攻擊力收益:120/135/150/165/180%上升到110/125/140/155/170/185%
- 靈龜姿態(W):
- 護盾生命值:60/95/130/165/200上升到60/95/130/165/200/235
- 巨熊姿態(E):
- 移動速度:15/20/25/30/35%上升到15/20/25/30/35/40%
- 移速時長:2/2.25/2.5/2.75/3s上升到2/2.25/2.5/2.75/3/3.25s
- 火鳳姿態(R):
- 脈衝傷害:40/80/120/160/200 提升到50/95/140/185/230/275
- 烈焰傷害:10/20/30/40/50 提升到10/20/30/40/50/60
Check out Meddler's quick gameplay thoughts for June 14th:
"Hi folks,
Usual Disclaimers
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler
Teamfight Tactics
As you've probably seen we're working on a new game mode we're calling Teamfight Tactics. If that doesn't ring a bell, this link here's worth checking out:
https://na.leagueoflegends.com/en/news/game-updates/gameplay/teamfight-tactics
We're getting really close to PBE for TFT and are very excited to start getting direct feedback on how it's going from you folks. For context we'll be treating TFT when it goes live (not just PBE) as still being in beta. It'll be representative of the sort of experience we think it should offer and we think it's a lot of fun already. It's not finished yet though and plan is to work on it really publicly. That means you'll see some stuff that's looking really polished and some things that are clearly work in progress. There might be some art that needs polishing still for example, bugs you wouldn't expect from a finished mode, some units that haven't been balanced yet etc.
Our thinking is that it's better to get the mode into peoples hands, with some things still work in progress, so we can start getting wider feedback. Right now's the ideal time to be making changes, whether that's modifying some game rules, addressing particular frustration points, changing how particular units behave or whatever. Plan is you'll see frequent updates, both on PBE and in the patches afterwards, and a lot of communication from us around where things are up to, what we're planning next and what feedback would be especially helpful on.